Hi There! This was supposed to be a proper update, but I was having a lot of difficulties, so instead of chapter 10.3, I bring you 10.2.5 – which will begin like normal with a Zale Check!
Juniper and Krypton are talking about a star that Juniper discovered.
The action said “Talk about star China” and I was SUPER confused for a moment, but then I remembered that I had named a star that Juniper discovered “China”. A ha!
And…then my game crashed. I think I’d been un-paused from the Zale check for less than five seconds. Then their save file wouldn’t load. After many delays, I managed to get into the game – if things don’t improve quickly, we’ll move.
Finally remembered to fix that broken tub!
Note about Juniper: You know how I really want her to top the culinary career? Well she hasn’t even been to work yet. Between pregnancies, births and her schedule, she’s NEVER BEEN. I’m afraid we won’t be able to make it until the next TH takes over!
About now, my game started lagging really badly. So I moved the Zales again. To Twinbrook. I demolished a home and evicted a family (sorry) to purchase this nice big lot and CRAP. I left the graves in Isla Paradiso. Grr… So I go back to get them and…
…Giles, Angelica, Bettina, Duchess and Eddie are haunting so I can’t grab their graves.
Okay, let’s try this again. Here we are in Twinbrook.
It’s so GREEN! I return the seasons to a regular length four season rotation, since we’re not in a tropical or desert environment. I’m gonna get sick of snow!
It has a basement, but that’s just a dark square right now, here’s the main floor.
Top left will be kitchen/bar, then you see the large main living area, behind the walled off chimney is going to be a study, the two small rooms off the main area are going to be bathrooms, then there’s the garage and “The Hall of Bedrooms” There’s a hallway with a bathroom on one end, the garage on the other, then five bedrooms – one for each child.
Then upstairs we have this:
Large open area which I will break up into some sort of master suite with the fireplace there in the lower left corner, then there’s a larger room which I will use to house the elder couple. In this case Ike and Tahiya. Off that are two smaller rooms… One will be a bathroom, not sure about the other… I want a nursery/playroom up here somewhere, but that room is too small as is. I was thinking laundry, but I’ll put that in the basement…anyway, I’m talking to myself.
Anyhoo, building takes forever and leaves me rather drained, AND I was just getting started on buying a few things to make the house livable – and I discovered that the koi didn’t make this move, even though I’m 100% certain I packed them up. The gnomes are lost too (although I have deceased Eve, which I packed at the same time) and the Chinese martial arts items, incense and other pieces I KNOW I packed are nowhere to be seen – and yet other things DID… a bookcase I grabbed, Celine’s kitty painting, Tahiya’s crying bride and a couple others, a couple skill certificates and festival portraits… So I’m assuming something went wrong. If ALL the things weren’t there, I’d figure I made a mistake, but with some there, some not, sounds like we had a hiccup while moving. So that bummed me out, and I decided to take a break. Just like with the last house, I’ll gradually add more color and character, and I know it’ll come together nicely. I sure hope this town plays better than the last one – or all that building will have been in vain! I’ll get a proper update up soon. Maybe even tomorrow with the holiday. Until then, Happy Simming!
Oh yeah, and I discovered we had a little more money than I thought, so score update!:
Failing school -5: 1 (-5)
Game Sent a Service Sim -5: 81 (-40)
Passing Out -5: 32 (-160)
Self-Wetting -5: 30 (-150)
Accidental Deaths -10: 1 (-10)
Social Worker Visit -15: 0 (YAY!)
Births +5: 27 (+135)
Twin Births + 10: 8 (+80)
Triplet Birth +15: 1 (+15)
Fulfilling LTW + 40: 7 (+280)
Honor Roll +5: 9 (+45)
Randomize Traits for an Entire Generation +10: 9 (+90)
Every $100,000 +20: 6 (+120)
Spouse Tops Career +10: 3 (+30)
I Called a Repairperson -10: 4 (-40)
Repo-man -5: 1 (-5)